Search this Topic:
Nov 17 12 10:07 AM
Scorpion13 wrote:Wait, are these guys making a RPG system via focus groups? They cant be that stupid, can they?
Nov 17 12 4:24 PM
Nov 17 12 7:21 PM
Nov 18 12 1:30 AM
Nov 19 12 10:35 PM
Apr 21 13 3:43 PM
Ron Hay : 4E fans feel like Next is only giving them vague promises, any concrete examples for 4E fans in the near future?
Mike Mearls : What did you like about 4e?
Ron Hay : 4e classes, skirmish combat, marking, balance, martial powers, NADs, AEDU, dead LFQM, knacks, powered items, monster design.
Different way to look at it: What are the 4E sacred cows and are any being sacrificed in Next?
Mike Mearls : OK, this will be like 10 tweets so hold on to your head gear of choice...
The 4e sacred cows that are going are add half your level to everything, the unified power structure, and the length of combats.
Combat was designed to take 30 - 60 minutes in 4e, or at least that was a goal communicated to me.
Most 4e classes will be expressed in some form in Next. Marking as a condition is out, but similar options will/do exist
AEDU is gone - pretty much goes against overwhelming playtest feedback for unique classes. However, powers will be an option.
NADs are also gone - attack vs. save divide has huge back end savings for complexity.
Not sure what skirmish combat is - characters are more mobile in Next, since you can split up your movement before/after action.
Balance is still a feature of the game, and speaks directly to controlling LFQM.
Monster design will be different but more flexible - either pick target XP value and get numbers, or make up numbers & derive XP
By numbers I mean stuff like AC, attack bonus, etc.
Items will still have activated abilities, but not as default. Default led to complexity bloat and forced design down narrow path
Thomas F. Johnson : Speaking of which, will Martial Practices return as a Ritual equivalent? Because, that would be a pretty good check on LFQW.
Mike Mearls : unlikely - spells at high levels need work, as do fighter options. Fixing in class options/spells
Thomas F. Johnson : Also, Healing Surges and non-clerical healing are sorely missed in Next.
Mike Mearls : DMG will let DMs define hit points for campaign, alter regain rate
we don't need them - healing spells scale w/spell level, DM can alter health/hp/refresh rate
Apr 22 13 4:42 PM
Apr 22 13 5:46 PM
Apr 22 13 7:58 PM
Apr 23 13 6:43 PM
Apr 24 13 1:07 PM
Apr 26 13 3:34 PM
Apr 26 13 10:25 PM
Apr 29 13 1:02 AM
metaphysician wrote:Of course, how many AD&D and 3e fans will actually come back for Next, is a very good question. I certainly don't plan on, especially since it seems to want to have it both ways. A game that is heavily retro is going to lack 3e's refinements, and a game including 3e's refinements is not really going to be hardcore retro.
Apr 29 13 1:03 AM
metaphysician wrote:It just seems like flailing. None of their decisions have any conviction behind them, other than perhaps a burning desire to never ever admit error. Especially the *real* error they made, ending the OGL.
Apr 29 13 1:04 AM
metaphysician wrote:So, are there *any* signs of a new or interesting or desirable feature in NEXT?
Sep 20 13 1:01 AM
Sep 21 13 12:10 AM
Feb 10 14 4:10 PM
Feb 11 14 1:14 AM
© 2017 Yuku. All rights reserved.